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Daedroth vs Deathclaw by Brasc
Daedroth vs Deathclaw
In the style of the old Death Battle Goomba vs Koopa... A Daedroth of the Elder Scrolls series vs a Deathclaw of the Fallout series. Two hulking reptilian monsters from Bethesda's two main open world series. Magic and Fantasy vs Science and Nuclear Post-Apocalypse.

Servants of Molag Bal - the Daedric Prince of domination and enslavement of mortals - the Daedroth are known to exist in his Oblivion plane of Coldharbour but are more well known for terrorizing the inhabitants of the continent of Tamriel on the planet Nirn. They were among his forces during his attempt to merge Nirn with Coldharbour during the Interregnum of the Second Era, and could be encountered in Tamriel up until the end of the Third Era and the Oblivion Crisis when the planes of Oblivion were sealed away from Nirn, ending the Daedra threat. They have adapted different appearances and fighting styles over the centuries, denoting a deal of manipulation over them by Molag Bal in an attempt to maximize their effectiveness. During the Interregnum (Elder Scrolls Online) they utilized slashing attacks with their claws and could breath a plume of fire that left them immobile during the attack. By the early Fifth Century of the Third Era in the lands around Iliac Bay (TES II: Daggerfall) they could wield weapons and cast spells of Lightning, Silence, and Spell Shield; twenty years later in Morrowind (TES III: Morrowind) they had abandoned using weapons but could cast more spells then before: Shockbloom, Poisonbloom, Third Barrier, Regenerate, and they were immune to normal weapons. A mere six years after that in Cyrodiil during the Oblivion Crisis (TES IV: Oblivion), the Daedroth had dropped most of their spell casting abilities except the activation of a Daedroth Shield spell before combat and reverted back to claw attacks and breathing fire, and they had gained a weakness to electric attacks in the process. The Daedroth, through all it's iterations, has poor agility, focusing more on overwhelming their opponents with its claws, fire breathing and spells when facing them straight on.

Created before the Great War by the US Government to replace human soldiers, the Deathclaws are a large, agile and strong species of mutant Jackson's Chameleon created through genetic engineering with the addition of DNA from various other species. They were later refined into their modern form by the Master in California (Fallout 1) using more genetic engineering and the Forced Evolutionary Virus, or FEV. In 2161, Deathclaws could only be found in the Boneyard, a collection of settlements in the remains of Los Angeles, but they quickly spread across the continent to be found in the Capital Wasteland in the former Washington DC by 2277 (Fallout 3) and the Commonwealth in former Massachusetts by 2287 (Fallout 4). They stand nine to ten feet all with a thick resilient hide, strong muscles, and twelve-inch razor-sharp claws that can kill almost any other creature in only a few swipes - hence their name. Their build gives them incredible speed, agility and strength in close combat, and they have excellent senses of smell and hearing. Their hide has also proven to be all but immune to lower caliber bullets and able to withstand several heavier caliber gunshots, as well as laser and plasma weapon fire. Their eyesight, however, is poor, and while some can mimic human speech the same way a parrot does despite its lack of vocal cords, normal Deathclaws aren't intelligent enough to be capable of real speech.
Lone Wanderer vs Artyom by Brasc
Lone Wanderer vs Artyom
The Lone Wanderer of Fallout 3 vs Artyom of the Metro series. Two singular individuals who ventured into the wilds of their respective irradiated Post-Apocalyptic wastelands and wrestled with their own morality while joining up with technologically advanced organizations descended from pre-war militaries to end threats to their wastelands.

Born on July 13, 2258, the Lone Wanderer grew up in the sealed community of Vault 101 in the Capital Wasteland, the ruins of the Washington, DC metropolitan area. When he was 19, he was forced to escape Vault 101 to find his father and uncover his true origins, and ended up joining with the Brotherhood of Steel to battle against the Enclave in their attempt to seize control over the entire Capital Wasteland. Later adventures also took him to The Pitt to decide the fate of its slave population; Point Lookout to assist a pre-War ghoul in his 'Great Game'; and was abducted by aliens and forced to overrun an alien mothership's captain and crew to return home. He is armed with a Shishkebab, a makeshift flaming sword; the N99 10mm Pistol; a .32 caliber Hunting Rifle; a Plasma Rifle; and Frag Grenades. He wears the Armored Vault 101 Jumpsuit and carries Stimpaks for mid-combat healing of minor wounds and crippled limbs. He also possesses the Vault-Tec Assisted Targeting System, or V.A.T.S., which allows for the targeting of specific body areas.

Born on March 31, 2013, Artyom grew up in the prosperous station VDNKh, or Exhibition, in the Metro, the post-apocalyptic Moscow metro system. When he was 20, he ventured into the Metro to bring word of the threat of the Dark Ones to the far off station of Polis, and ended up joining with the Rangers of the Order to eradicate the Dark Ones with nuclear missiles. He later formally joined the Rangers and stopped a plot by the Red Line to seize control over the entire Metro. He is armed with a Trench Knife; a .44 Magnum Revolver; a Kalash assault rifle, or AK-74M; an Uboinik auto shotgun; 5 Throwing Knives; and Grenades, which are actually pipe bombs with 5 second fuses. He wears the Default Armor and carries Medkits for mid-combat healing and a short burst of increased senses, speed, and heartbeat.
Nina Williams vs Ayane by Brasc
Nina Williams vs Ayane
Nina Williams of the Tekken series vs Ayane of the Dead or Alive series. Assassin vs Ninja. Sisterly rivalry has helped turn these two into cold and detached killers who also have a penchant for the color purple.

Nina Williams is a 24 year old Irish assassin who stands 5'3" at 108 lbs. Nina learned Koppojutsu-based assassination techniques from her father, a former IRA assassin, and Aikido from her mother, a British Aikido champion. She has had a rivalry with her younger sister, Anna, for most of their lives. She and her sister were experimented on for 15 years, during which they were in cryogenic sleep, so though she is biologically 24, she is in actuality 43. She has participated in all of the King of Iron Fist Tournaments, though she is yet to emerge victorious in one. She is an accomplished assassin who fights with speed, strength, and lethal combinations. She also has a monotonous personality that turns sadistic when she teases her sister Anna.

Ayane is an 18 year old Japanese kunoichi - or female ninja - who stands at 5'2" at 104 lbs. Ayane grew up in the Mugen Tenshin Ninja Clan where she learned the Hajinmon Style of Mugen Tenshin Ninjutsu. Due to her dishonorable birth as the product of a rape, Ayane grew up known as a 'cursed child' who was feared and disliked by those in her village. After she learned the truth of her origins, Ayane became consumed by jealousy over the fact that her older half-sister Kasumi was treated like a princess while she was treated like an outcast. She has participated in all of the Dead or Alive World Combat Championships and emerged victorious in the Third Tournament. She is a talented ninja who relies on speed instead of ninpo spells. She also has an extremely cynical and antagonistic personality.
Killer Frost vs Frost by Brasc
Killer Frost vs Frost
Killer Frost of DC Comics vs Frost of Mortal Kombat. Two women with similar names and frost powers who were mentored by similarly frost-powered individuals.

Killer Frost, or Louise Lincoln, was mentored by her friend and colleague Crystal Frost, the original incarnation of the villainess known as Killer Frost. When Crystal ended up being killed by the hero Firestorm in his attempt to save her from being killed by her own powers, Louise repeated the experiment of her old mentor, became the new Killer Frost, and swore a vendetta against Firestorm. She would end up joining several groups over the years, including the Injustice League, Legion of Doom, and the Suicide Squad, and sold her soul to Neron for more power. Killer Frost wields the ability of Thermokinetic Cryokinesis, generating extreme temperatures of cold from her body, used primarily to freeze people in place or create a sheen of ice over a target; she also summons gusts of super cold air to hurl frozen objects - usually ice daggers - at specific targets; summons a spike of ice underneath an opponent to impale them; and she can absorb heat from the atmosphere, freezing molecules of moisture in the air to create a variety of effects. Heat does very little damage to Killer Frost and, in fact, is vital to her continued existence, making her a heat vampire of sorts.

Frost is a member of the Chinese Lin Kuei clan, mentored by Kuai Liang who is otherwise known as Sub-Zero. She earned her apprenticeship by winning a tournament Sub-Zero held in the wake of his reforming the Lin Kuei clan and becoming its Grandmaster. With his help Frost was able to better harness her Kori, or ice, powers, but he was unable to teach her humility and her arrogance grew along with her fighting abilities. When he took her to Outworld to help defeat the Deadly Alliance of the sorcerers Quan Chi and Shang Tsung, she revealed her true intention of seizing control of the Lin Kuei herself and took Sub-Zero's Dragon Medallion, only to have its power amplify her own Kori powers and seemingly kill her. However, she survived and awoke in a tomb in Outworld, swearing to avenge herself against Sub-Zero. Frost wields the Tong Bei and Yuan Yang fighting styles; her Kori powers, with which she creates two Ice Daggers to fight with, freeze an opponent from the ground up, slide across the ground into an opponent to trip them, create ice puddles on the ground to slip up opponents, and freeze an opponent solid and then kick their upper torso to break them in half and shatter their torso on the ground; she also has a limited teleportation ability, able to quickly move away from an opponent and suddenly appear behind them, dealing them an uppercut. Frost is dedicated to fighting and learning, but it is overshadowed by her arrogance and hostility towards anyone she perceives to be greater than her, including Sub-Zero and Sonya Blade.
Talion vs Geralt of Rivia by Brasc
Talion vs Geralt of Rivia
Talion of Middle-earth: Shadow of Mordor vs Geralt of Rivia of the Witcher series. Ranger vs Witcher. Both members of elite groups who have been given abilities above and beyond their own extensive training in the use of blades and ranged weapons.

Talion was a lowborn man who gained the love of a noble lady and was exiled by his new father-in-law who got him to fill a vacant post among the Rangers of Gondor stationed at the Black Gate, the gateway into the lands of Mordor. However, his post would end up being overrun by of Sauron's army of Uruks led by three Black Númenórean captains, and he and his family would end up being ritually sacrificed. He himself, however, ended up being resurrected and joined with a Wraith, giving him new abilities and an opportunity to seek revenge on those who wronged him. He wields Urfael, the sword he carried in life as a Ranger of Gondor; Acharn, the hilt piece of his dead son's shattered sword used mainly for stealth attacks; and Azkâr, a bow used by the Wraith he's joined with when he was still alive, but can only be used when in the Wraith-world; all three of them can be upgraded using Runes. Talion's joining with the Wraith has enhanced his strength and speed, as well as his stealth and freerunning skills; is a skilled swordsman, able to wield his blades in sudden takedowns to engaging multiple opponents in open combat with great force and brutality in chains of strikes; is able to enter the Wraith-world and see enemies through walls and structures; as a Ranger, is an expert marksman with his bow; Brace of Daggers, able to throw spectral daggers; Fire Arrow, shooting arrows into barrels of alcohol and fires to make them explode while taking no damage himself; Wraith Stun, able to stun an enemy, and Wraith Blast, which increases the stun's range to a cone around a target; Shadow Strike, able to teleport a long distance to a target and immediately strike, either knocking them down or killing them instantly; and Wraith Burn, a wave of fire Area-of-Effect blast that kills all stunned enemies. His supernatural abilities and the Elf-Shot fired by his bow Azkâr both require life force drained from enemies, and as a Ranger he prefers not wearing armor to prevent slowing him down.

Geralt of Rivia is the son of a sorceress who was enrolled in Wolf School, a school of Witchers, at Kaer Morhen at a young age. It was there that he was trained, and made, into a Witcher, surviving the many ravaging mutations that give Witchers their abilities, as well as the Trial of the Grasses, the consumption of special alchemical ingredients that only three in ten of those who participate survive. Due to his success in his training, he was chosen for further mutation experiments and became the only one to survive them, giving him stark white hair as a side effect. His Witcher training completed, he embarked into the world as a monster slayer for hire. A Witcher traditionally uses two swords, and Geralt is no different - he wields a Steel Sword made from meteoric iron - which grants the weapon superior and even magical qualities - for use against monsters sensitive to iron, humans and nonhumans (elves, dwarves); a Silver Sword, the primary weapon for monster slaying whose silver construction allows it to cancel out certain monsters' abilities; and a Crossbow, constructed from hardened timber, monster bones and hair, and Dark Iron Ore, and able to fire silver bolts with a wide variety of effects, including Bait Bolts that attract monsters to the target; Blunt Bolts that do bludgeoning damage; Broadhead Bolts that make the target begin bleeding; Exploding Bolts that detonate on impact, also doing fire damage; Split Bolts, which turn into multiple projectiles; and Tracking Bolts, which will seek the target for two minutes; all of his weapons can be upgraded using Runestones and Glyphs. Geralt's Witcher training and physical modifications have given him superhuman physical and mental abilities, including heightened reflexes, increased speed, great strength and enhanced hearing; is especially gifted in swordplay, able to easily dispatch groups of foes whether they're human or monster and deflect arrows while parrying; is able to manipulate his pupils for improved night vision; can perform Signs, or magic, that include Aard, which launches a directed telekinetic blast that can stagger and damage single opponents or all opponents in a certain radius; Igni, which shoots fiery blasts or a continuous stream of fire that damages opponents and can set them to burning; Yrden, magic Area-of-Effect traps that can slow enemies, damage and slow enemies as well as destroy projectiles that pass into it, and make them steadily lose Vitality and Essence; Quen, a protective shield that absorbs damage and pushes opponents back when it breaks, damage inflicted on the shield restores Geralt's vitality, and reflects 5% of damage back to the attacker; and Axii, which charms an opponent's mind, temporarily removing them from combat; and is skilled in Alchemy, allowing Geralt to create oils that can be applied to his swords and can poison opponents, or add 5% protection against certain types of monster; and create handheld Bombs that can be thrown at enemies, including Cluster Bombs that separate into explosive fragments. Geralt can wear light, medium, or heavy armor, and can equip four Mutagens that can increase Attack Power, increase Vitality, or increase the intensity of his Signs. He is also 97 years old, with decades of experience as a Witcher.
I've updated my Death Battle Cyborg of DC's New 52 versus Guyver of it's own manga and anime. Which would win? Cyborg's extreme durability and versatility? Or Guyver's sheer power? Each of them have whole hosts of enhancements, weapons, and abilities at their disposal.

You may have noticed that I just skipped several of my Death Battles in the process, each for its own reason: Scorpion of Mortal Kombat vs Ghost Rider of Marvel because both of their abilities have been well documented in both Death Battle itself and One Minute Melee. Veronica Santangelo of Fallout: New Vefas vs Tali'Zorah of Mass Effect because I already did an analysis to a degree. And Billy & Jimmy Lee of Double Dragon vs Blade & Striker of Bad Dudes because I've since decided that it would be more appropriate as a One Minute Melee rather than a Death Battle.


Quite Brascy
United States

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RazorRex Featured By Owner Feb 14, 2016   General Artist
STAN4US Featured By Owner Sep 24, 2015
Happy birthday! :cake:
dragonofbrainstorms Featured By Owner Jan 22, 2014  Student General Artist
do ya take death battle requests?
STAN4US Featured By Owner Sep 24, 2013
Happy birthday! :party:
JoesHouseOfArt Featured By Owner Jan 7, 2013  Professional Traditional Artist
Thanks a lot for the watch! :)
TixieLix Featured By Owner Nov 19, 2012  Hobbyist Digital Artist
Thanks for the fave on my Street Fighter work!
Ronamis Featured By Owner Nov 3, 2012  Professional Digital Artist
Thank you for your support, good sir!
shrouded-artist Featured By Owner Oct 29, 2012
Thank you for the faves of Morrigan Concept, and Comic Pg1, Brasc!:)
kdwalbring Featured By Owner Apr 3, 2012  Hobbyist Artist
Thanks for the fave :)
Paphlagonian Featured By Owner Oct 23, 2009  Hobbyist Photographer
Thank you for stopping ;).
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